Hospital

The hospital can be placed on any large plot in your city and is used to heal troops that die on the wall. A player may place a maximum of 3 hospital, with the first becoming available at level 15.

Units that die on the wall in defense of the city are sent to your hospitals in the order in which they die. The hospital's capacity is based on unit weight. Once the hospital's capacity is reached, any additional units that die can not be healed and are lost. Healing units takes time and, except for the most basic troops, gold. The time and gold costs are much lower than recruiting new units.

Each hospital has a certain capacity and heals units individually, therefore more hospitals means your hospitals can hold more troops and heal more quickly. The capacities of all hospitals are added together to determine your hospital's maximum capacity. A single hospital has slightly less capacity than the wall at equal level, therefore some units will likely be lost in the case of a defeat unless multiple hospitals are built.

Hospitals can heal recruited units or units gained from summoning spheres. Units gained through reinforcement from the alliance embassy can not be healed and will be lost if defeated.

Upgrading the hospital increases the capacity and the healing queue size. The hospital also includes one module, Pharmacy, that lowers the gold cost of healing.