Wall

Your city will begin with a wall and it is the primary defense mechanism for your city. If an enemy army defeats the army placed on your wall, your city will be plundered. When a city is plundered, resources are taken by the victor, valor rating may change, the Citadel durability decreases, and the city catches on fire.

Accessing the wall allows you to configure the army stationed there. The capacity of this army is determined by the level of the wall, not by the capacity of the hero or general stationed there. The wall is the only place you can place an army without a hero or general at all - though the hero and generals require no weight, so generally it is a good idea to place on the wall.

Upgrading the wall will increase the capacity of the wall's defending army. This capacity can also be temporarily increased by using the statue of defense.

Prizes will be sent to your Gift Storage for continuous protection of the city, which can be checked on the wall's Prize List.

You can activate divine shields or city disguises on the wall. These may also be activated through the store. Activating them through the store allows you to replace one shield or disguise with a fresh one before the first has expired, while the menu on the wall does not allow this.